Rules

Tournament Format:

Resurrection style tournament with 3 games. The coach with the most points after three games is the winner of the Krampusbowl.

 

Starting Treasury

Each team has a tier depended starting treasury to spend on building the team. This includes players, rerolls, fan factor, personnel, inducements, etc. Each team must have a minimum of 11 players and a maximum of 16 players. Any GP not spent in the formation is lost and all teams have the same current team value. There is no compensation through inducements or Prayers to Nuffle.

The following inducements are allowed:

  • 0-3 Bribes
  • 0-1 Riotous Rookies
  • 0-1 Halfling Master Chef (all teams)
  • 0-2 Blitzer's Best Kegs
  • 0-1 Weather Mage
  • 0-1 Team Mascot
  • 0-1 Biased Ref

No starplayers allowed !

  

Tiering

 

Tier Race Starting Treasury Skill Budget
1 Amazon,  Dark Elf, Lizardmen, Orc, Wood Elf 1.100k 150000
2 Dwarf, High Elf, Human, Elven Union, Necromantic Horror, Norse, Nurgle, Old World Alliance, Shambling Undead, Skaven, Underworld Denizens, Vampire 1.150k 190000
3 Black Orc, Bretonnian, Chaos Chosen, Chaos Dwarf, Chaos Renegades, Imperial Nobility, Khorne, Tomb Kings, Slann 1.200k 230000
4 Goblin, Halfling, Snotling, Ogre, Gnome 1.250k 270000

 

Skills

A variable amount of gold crowns may be spent on additional skills only. This amount is entirely separate from the money available for hiring your roster and is dependent upon the Tier of the team. 

 

 

Skills are arranged into Groups, each with a different price. Skills are priced as follows:

 

Group 1 primary skill 40,000 Group 1 secondary skill 80,000
Group 2 primary skill 30,000 Group 2 secondary skill 60,000
Group 3 primary skill 20,000 Group 3 secondary skill 40,000
Group 4 primary skill 10,000 Group 4 secondary skill 20,000
       
Category Group 1 Group 2 Group 3 Group 4
Agility Dogde, Hit and Run   Diving Tackle, Side Step  Catch, Defensive, Diving Catch, Sprint, Safe Pair of Hands, Defensive, Jump Up, Leap, Sure Feet
General Block Sure Hands, Strip Ball, Wrestle Pro, Tackle, Frenzy, Kick, Steady Footing Fend, Dauntless, Taunt
Mutation   Claw Two Heads, Monstrous Mouth Big Hand, Disturbing Presence, Extra Arms, Foul Appearance, Horns, Iron Hard Skin, Tentacles, Very Long Legs, Prehensile Tail
Passing Leader   Pass, Accurate Cannoneer, Cloudburster, Dump off, Nerves of Steel, On the Ball, Safe Pass, Hail Mary Pass, Punt, Give and Go
Strength Guard, Mighty Blow (+1), Bullseye   Break Tackle, Juggernaut, Stand Firm Arm Bar, Brawler, Grab, Multiple Block, Strong Arm, Thick Skull
Devious Saboteur Dirty Player   Eye Gouge, Lone Fouler, Shadowing, Quick Foul Fumblerooski, Lethal Flight, Pile Driver, Put the Boot in, Sneaky Git, Violent Innovato
Stat Boost     +1 PA +1 AV

 

  

Players may have one skill only, other than Tier 4 teams whose players may have up to two skills on as many players as they wish within their gold crown allowance

 

Scoring

  • Flawless Victory (win by two or more TDs) - 5 points
  • Lame Victory (win by one TD) - 4 points
  • Draw - 2 points
  • Small loss (by one TD) - 1 point
  • Flawless Loss (loss by two or more TDs) - 0 points
  • Concede - -2 points 

The teams are then placed in the given order according to the following criteria:

Tournament Points, Number of Wins, Total TD Net + CAS Net, Touchdowns Scored, Casualties Scored, Coin Toss.

 

We are using the Krampusbowl Weather Table.