Tournament Format:
Resurrection style tournament with 3 games. The coach with the most points after three games is the winner of the Krampusbowl.
Starting Treasury
Each team has a tier depended starting treasury to spend on building the team. This includes players, rerolls, fan factor, personnel, inducements, etc. Each team must have a minimum of 11 players and a maximum of 16 players. Any GP not spent in the formation is lost and all teams have the same current team value. There is no compensation through inducements or Prayers to Nuffle.
The following inducements are allowed:
No starplayers allowed !
Tiering
| Tier | Race | Starting Treasury | Skill Budget |
| 1 | Amazon, Dark Elf, Lizardmen, Orc, Wood Elf | 1.100k | 150000 |
| 2 | Dwarf, High Elf, Human, Elven Union, Necromantic Horror, Norse, Nurgle, Old World Alliance, Shambling Undead, Skaven, Underworld Denizens, Vampire | 1.150k | 190000 |
| 3 | Black Orc, Bretonnian, Chaos Chosen, Chaos Dwarf, Chaos Renegades, Imperial Nobility, Khorne, Tomb Kings, Slann | 1.200k | 230000 |
| 4 | Goblin, Halfling, Snotling, Ogre, Gnome | 1.250k | 270000 |
Skills
A variable amount of gold crowns may be spent on additional skills only. This amount is entirely separate from the money available for hiring your roster and is dependent upon the Tier of the team.
Skills are arranged into Groups, each with a different price. Skills are priced as follows:
| Group 1 primary skill | 40,000 | Group 1 secondary skill | 80,000 |
| Group 2 primary skill | 30,000 | Group 2 secondary skill | 60,000 |
| Group 3 primary skill | 20,000 | Group 3 secondary skill | 40,000 |
| Group 4 primary skill | 10,000 | Group 4 secondary skill | 20,000 |
| Category | Group 1 | Group 2 | Group 3 | Group 4 |
| Agility | Dogde, Hit and Run | Diving Tackle, Side Step | Catch, Defensive, Diving Catch, Sprint, Safe Pair of Hands, Defensive, Jump Up, Leap, Sure Feet | |
| General | Block | Sure Hands, Strip Ball, Wrestle | Pro, Tackle, Frenzy, Kick, Steady Footing | Fend, Dauntless, Taunt |
| Mutation | Claw | Two Heads, Monstrous Mouth | Big Hand, Disturbing Presence, Extra Arms, Foul Appearance, Horns, Iron Hard Skin, Tentacles, Very Long Legs, Prehensile Tail | |
| Passing | Leader | Pass, Accurate | Cannoneer, Cloudburster, Dump off, Nerves of Steel, On the Ball, Safe Pass, Hail Mary Pass, Punt, Give and Go | |
| Strength | Guard, Mighty Blow (+1), Bullseye | Break Tackle, Juggernaut, Stand Firm | Arm Bar, Brawler, Grab, Multiple Block, Strong Arm, Thick Skull | |
| Devious | Saboteur | Dirty Player | Eye Gouge, Lone Fouler, Shadowing, Quick Foul | Fumblerooski, Lethal Flight, Pile Driver, Put the Boot in, Sneaky Git, Violent Innovato |
| Stat Boost | +1 PA | +1 AV |
Players may have one skill only, other than Tier 4 teams whose players may have up to two skills on as many players as they wish within their gold crown allowance
Scoring
The teams are then placed in the given order according to the following criteria:
Tournament Points, Number of Wins, Total TD Net + CAS Net, Touchdowns Scored, Casualties Scored, Coin Toss.
We are using the Krampusbowl Weather Table.
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